Coding With Hopscotch-A Critique

Hopscotch and

This was written on March 12, 2017. It is my sincere hope that Hopscotch will update its videos and fix the other issues soon. Hopscotch could be a wonderful tool to entice beginners to want to learn about coding/programming. I would like the negative comments in this review to become obsolete in the very near future. 

picture demonstrating that favorites is a category
Users can make their own projects and any other projects they like favorites by clicking on each project’s small heart to find these projects more quickly in the future. The project that is currently visible is a shapes collage that I made by incorporating a variety of tools that I learned about in other projects, particularly in the “Draw with Code” project where I drew a square) and through my own exploration.

I have three or four students this year with high enough reading and problem-solving skills to learn this app. I really wanted to like it, but the inaccurate videos made it impossible for me to recommend it to my students. I kept trying to figure out a way that I could adapt my lessons to make up for the inaccurate videos, but with only one or two appropriate students in a class, it would just be too much of my time away from the rest of the class. I found problems with less than half of the project videos, but my students are very literal and have major behavioral issues when things are not the way they appear. If Hopscotch fixes the videos in time, I will use the program during summer school.

This is a small square with a fictional creature in the bottom left corner.
This is the square I created following the “Draw With Code” tutorial. I chose this creature instead of precisely following the tutorial. I like purple, so I stayed with a purple square. The tutorial’s opening image showed each line changing colors as the creature draws, but that is not covered in the tutorial. I have since learned how to incorporate the random block to create a color change.

Hopscotch is a coding application (for iPhones and iPads only right now) that is aimed at teaching children and teenagers (ages nine and above) the basic logic behind programming by having them create their own games and artwork using block coding. Although Hopscotch is designed for older children, adults can use it too; there is nothing babyish about the interface. Hopscotch does not show users the written code behind the blocks, and there are many programming concepts that it does not use, but Hopscotch is both fun and educational if an instructor wants to excite students about coding without overwhelming them. The two biggest drawbacks for using Hopscotch to start an introduction to programming course are that it only works on iPhones and iPads and some of the videos were not updated when the application was updated. Some of the screenshots below discuss the second problem. The Hopscotch developers are working on an Andriod version, but it might not be out very soon.

picture of video tutorial insert showing a dot that the narrator had said would disappear
At the beginning of the video tutorial, we are taught to make our initial dot invisible. This works for a brief time. The dot returned later in the process even in the tutorial (small insert). I moved my dot to the lower right corner to make it less intrusive. I figured out how to make a darker background the same shade of black as the dot a few weeks later.

I like the game interface. Students have fun when the focus is on creating games and not just coding. The video tutorials are also very nice, but some of the videos are out-of-date. At times, my phone did a task slightly differently than the video, but it was similar enough that I was eventually able to figure out how to complete the requested procedure after much trial and error. My students would get very confused with the difference between the videos and the app, causing undue frustration and related problem behaviors. I often paused the video to implement what it was showing; pausing is even encouraged within the videos themselves. I also discovered how to back up the video slightly to review previous tasks. Although the projects get more complicated as the learner progresses through the tutorials, the videos remain simple and show each step of each project (or rather, at times show the correct steps, when the videos and the current version of Hopscotch are aligned).

One of the great things I love about Hopscotch is the ability to modify the games right from the beginning. I took the time to modify each activity while working through the tutorials, so my published games and artwork are not exact copies of the projects as presented in the tutorials. I wanted to further challenge myself and to use creativity as a tool to help me to remember the concepts. There is no one correct answer; it is perfectly fine to use a spider in a game instead of the video’s burrito and to add additional obstacles. This type of creativity is encouraged in many of the videos, but I began making modifications with the very first tutorial.

brightly colored dots against a black background
Here are my fireworks after I changed the background to a black shape. The black dot that starts the fireworks is no longer visible when the background is also the same shade of black. I got the idea after completing another project that used a shape as a background. I just had to figure out how to make that concept work here.
picture of fireworks on the tutorials opening screen is much more elaborate than what the tutorial actually makes
The fireworks this tutorial creates (top, center) look nothing like this picture. What the tutorial really teaches is just a collection of dots that appear where ever the screen is tapped. While this was sometimes fun (and often frustrating) to build, I was unable to create anything that remotely looked like this picture even after two weeks of struggling with the activity.

There are free trial options, that last a month or a week, for the whole Hopscotch program, but the user has to remember to cancel his or her subscription before the trial period is over to prevent him or her from automatically being charged. I signed up a month-long trial in order to do some of the suggested game enhancements, such as adding photos to games. I wanted to be able to evaluate the full Hopscotch app, not just the free version, but if I were using this with my students or with adults, I would stick with the free tutorials. The free version has enough activities to give my students the basics of how to code with blocks. Students can purchase the full application if they choose. Subscriptions can be canceled through “Manage Account” within the app (which opens up iTunes) or open iTunes, go to the “Account” settings, then click on “Manage”. If you are only planning on using the free trial, it is very important that you cancel before the week or month trial period expires or you will find yourself automatically paying for the next month (for the free week) or an entire year (for a free month), depending on which option you chose when you signed up.

small snake surrounded by smaller stock items
People with the free version of Hopscotch can still make this game, but instead of importing an outside photo, they would use stock pictures included within Hopscotch. This snake is the reason why this activity and its related versions had to pass moderation before they went live on the Web. The Hopscotch team works hard to make sure that everything is child-proof, and subscriptions pay for that moderation.

You can only use your own images in the paid version because all activities with outside images have to be moderated by a staff member to make sure that everything is child-friendly. This moderation can take several hours to several days, depending on how many projects need to be reviewed and how many staff members are currently reviewing projects. Users will receive a message in the activity section (lightning bolt at the bottom of the screen) when their activity is live on the Web.

picture demonstrating that activities is a category
The Activity heading is where Hopscotch users go to get messages. For instance, the top two messages are letting me know that projects I submitted have passed the approval process and are live on the Web. They had to pass approval because the snake was not one of Hopscotch’s drawings. Evaluating projects that bring in outside resources is part of what the premium subscription pays for. All images must be child-safe.

One project that required me to set a background and make a “sledder” move down a hill, avoiding objects that I put in its path. Due to my desire to make changes as I code, I changed the location of the hill from the video. This meant that I had to do additional mathematical problems, along with quite a few trials, to make the game work. My students would have to follow the directions precisely or they would easily become frustrated. In fact, I would skip this particular video with my students because it contained some glaring discrepancies with the current version of Hopscotch. In my school, frustration leads to everything from head-banging to breaking things (or even biting the computer teacher), so I try to help my students to learn in a less stressful environment. This simple project ( Slippery Slope Revised and Slippery Slope Revised Remix with directions) took me several hours to complete due to my modifications (and having to figure out the updated procedures), but so did my previous project ( “Draw with Code, I taught myself everything except squares”), which was one if the many projects that I completed before I found the introductory lessons. I enjoy being creative, but it does take extra time.

3 photos: #1 is sledder approaching tree, #2 is sledder leaping over tree, #3 is sledder crashing into tree. Game over.
The blue background is a stock Hopscotch shape to which I gave a different angle because I wanted to change things a bit. That change then created a mathematical challenge because I did not know what angle to use for the tree’s ascent up the hill. Some mathematical knowledge and much trial and error allowed me to finish the project with great results.

I am quite proud of my first creative drawing project (first picture on this page). These pictures are of my final drawing project. Instead of the carefully planned random look of the first picture, I wanted my final art project to be symmetrical. I did this one without any help from a video tutorial, but I did incorporate several things that I discovered from the videos and my explorations. It took me much longer than I thought it would, but I am happy with the end product (

two images, right shows three concentric interwoven rings with an alien creature in the middle, the left shows the upper two-thirds with the words "JeanneS" and "Concentric Nested Rings" in the lower right corner
This image shows my final Concentric Rings project as it appears on my iPhone 6 and in the #art section of Hopscotch’s published projects. I was amazed at how much time it took me to make this, but I am pleased with the final project. I got the idea by looking at the picture that represented the first drawing project’s tutorial. I thought I was done creating projects with Hopscotch for this assignment, but that shape kept haunting me. Since I was unable to duplicate the shape, I settled for having the alien jump inwards to draw more rings. At the end, the alien was in a strange location turned at an unusual angle, so another half hour was spent getting him to hop into the middle and straighten himself out. I am proud of this simple twist on drawing with code.
nested coding blocks, the center blocks draw a shape with randomly colored sides
Here is a small piece of the coding blocks needed to draw my nested ring-like geometric shapes. After the third ring is complete, the alien who did the drawing jumps to the center and turns to face the viewer. This short shapes picture took me several hours of trial and error before I got everything looking the way I wanted it. I did this without a video, based on knowledge gained in my previous drawing projects.

After completing several projects, I found the “Coding Journey” section. This would have been a good place to start, but since the game creation activities have fairly accurate videos, I didn’t really need it. I took the time to go through the activities just in case there was something important that I missed doing the previous activities. Some of these learning activities said that I earned badges that don’t really exist. I contacted customer support about the badges and was told that there is no real badge collection section. I told them that actually earning badges would help to motivate my students. If the videos ever get fixed, and I decide to use Hopscotch in my school, I will create my own badges to go with the lessons that mention them.

activity titles include build your world, you're the best, and sharing is caring
The “Coding Journey” is Hopscotch’s tutorial on how to use the app. The beginning section, “Hello, Hopscotch!” includes the very basics of how to manipulate blocks and share projects. I discovered this tutorial after I had finished a few projects, but I decided to take it in case there were holes in the knowledge I gained from the projects tutorials.
additional activity titles are hop to it, move your body, show me your moves, and bump it up
The second section of the introductory tutorial is “Make It Happen” and contains the lessons “Hop To It,” “Move Your Body,” “Show Me Your Moves,” and “Bump It Up.” These tutorials are still very basic, but give Hopscotch users a better understanding of how blocks of code work together. Hopscotch is primarily a learn-by-doing platform, but these tutorials can help new users to get started and tell users the actions that many of the blocks perform. This knowledge, coupled with the knowledge gained from the activity tutorials (when accurate), provide creative people with the tools they need to create and build their own projects.

There is a community forum designed to assist Hopscotch users ( The problem with help forums is that it is people like me providing the answers. Responders do not always have the correct answer or they may skip steps thinking that the reader knows as much as they do about a procedure. Sometimes, these forums can point me in the correct direction, but not always. They never seem to provide the full solution.

video insert shows a dot to click on that is not in the screen shot
The video direction first told me to click on the dot located between the iPhone icon and the backspace then on the yellow “Invisibility as a %” block. My app had an “objects” icon there. I looked for a dot amongst the objects, but none was present. After much experimentation, I discovered that if I clicked on the yellow “Invisibility as a %” block first I could get to the letters icon and find the dot symbol. I was completely unable to put a dot symbol inside the purple “add” block as instructed to by the video tutorial.
shows how self block was inserted twice into fireworks fade loop
The fireworks project was the most difficult because the video tutorial did not match reality. I had the most trouble with the fade. I eventually figured out that if I used a yellow “Invisibility as a %” block with “self” as the object then I could get the fireworks to fade in spite of the incorrect directions.
shows "self" as inserted in two "Invisibility as a %" blocks: the larger "When =" block and the smaller "add" block inside the nested "Set Invisibility percent" block
Here is a close up of how I finally was able to get my fireworks to fade out. Unlike the directions, I had to first select the yellow “Invisibility as a %” block then insert “self” so that they stated “Self Invisibility as a %” both in the larger magenta “When =” block and the smaller “add” that is block inside the nested “Set Invisibility percent” block. The dot that I originally had inside the magenta “When =” was wrong even though the video showed a dot there. The Hopscotch videos are very clear with step-by-step directions both spoken and shown … except for when they are not.

These are my completed projects. The newest ones are on the top (roughly in order). Below the links are some additional screenshots from my iPhone. Concentric Nested Rings This is a revision of Slippery Slope with additional food and obstacles, using the tilt function. I tried to make the Snake fade when it touches the edge (of the window) — that did not work as it should have done. I also tried fading when the snake bumps the edge. The snake did not disappear either time. Revised Remix, Tilt to Move Slippery Slope Revised Remix with directions Fireworks with Fade Fireworks Slight Revisions Draw with Code, I taught myself everything except squares Slippery Slope Revised Draw Three Squares With Code Remix Revised Geometry Dash Revised Don’t Drop Your Gifts Whack-a-Mole! Draw a Larger Square With Code Robot Jumps When Screen Is Tapped Draw a Square With Code

Here are some additional screenshots from my Hopscotch journey.

projects tab shows video tutorials and draft projects -- the picture of shape on the "Draw with Code" tutorial's opening screen is much more elaborate than the simple square that the tutorial actually makes
This screen shot shows several different aspects of Hopscotch. The Projects tab has video tutorials (but some referenced older Hopscotch versions and are no longer completely accurate). This view also shows users the projects they are currently working on in the Drafts section. The upper right picture is the video for “Draw with Code.” The tutorial is about how to draw a simple small square using coding blocks, without any color changes, and the final project looks nothing like this picture. After working with Hopscotch for a month, and with my knowledge of basic geometry and angles, I still cannot recreate this shape. If I had a few days, with nothing else to do, I would attempt it.
picture demonstrating that published is a category
The published title makes it easy for a Hopscotch user to locate his or her published activities.
Categories in this picture include newest, #games, #art, and #Featured Challenges
The categories under search help people find specific types of projects: Featured, Trending, Rising, Following, Newest, #games, #art, #FeaturedChallenges, #challenges, #movies, #websites, #help, Remixes of my Projects, Game Changers, and Levels (activities ranging in difficulty)
Snake clearly visible even though half is past top edge
The snake at the top of this screenshot was supposed to become invisible as soon as it touched the edge. Clearly, it did not even though the same type of loop used on the gear, light bulb, and alarm clock made the snake invisible.
one version of code that worked to shrink the snake when touching clock but not when touching edges
I first made the snake disappear by stating that when “self” (meaning snake) bumps the clock it shrinks by 100%. The same wording did not work for when the snake pumps the edge. Next, I made the snake disappear by stating that when snake touches the clock it shrinks by 100%. Again, that wording did not work for when the snake touches the edge.
"tilt" blocks to create movement when the iPhone or iPad is tilted
During my exploration of Hopscotch, I found these “Tilt” command blocks. Wouldn’t it be fun if my snake could be controlled by tilting my phone? It was a fairly easy process to change the snake from being controlled with a finger to being controlled by tilting my phone. When the phone tilts right, the snake moves right. When the phone tilts left, the snake moves left. When I tilt the phone up (towards me), I had the snake moving up. No, change that, when the phone tilts up, the snake has to fall down as if with gravity. When the phone tilts down (away from me), the snake has to move toward the top of the screen, which is now lower than the bottom if the screen. After a little bit of practice, I reversed the Y axis blocks (up/down motion) and got the snake to move with gravity. I then found that most people naturally tilt the phone up, so what happens if a hazard is placed below the snake, right where an unsuspecting user is likely to send the snake? Game over. Try again. How do I know this? I was the first naive user. Once I determined that I had to begin by tilting the phone away from me slightly, I decided to leave the mischevious item where it was to make the game a little bit more difficult for future users.
screenshot shows random milliseconds within a repeat forever block
Another change I tried to make to the snake game was to put a randomizer into the position change repeat forever block. I thought that it would make the food more unpredictable and more difficult for the snake to catch. It didn’t help to make the game more difficult, so I removed it and made the wait 1 millisecond. I had used 5 milliseconds in an earlier version and wanted to do something different this time.
picture demonstrating that people can make their own Hopscotch projects
When users click on the home button on the top of the screen then the plus sign at the bottom of the screen, they are taken to a blank project without any tutorials. This is a place for people to be completely creative by designing and implementing their own project ideas.

Here is my App Store Review: This should be a 5-star app, but I’ve wasted many hours and days because the video tutorials tell me to select an item that is not in my app. Sometimes, after persistent trial and error, I discover a workaround, but not always. For instance, I’ve been working on fireworks for well over a week now. Toward the end of the tutorial, I am told to select something that simply doesn’t exist, and I cannot figure out a currently working option. I’ve looked at another video tutorial online that looks official but is even worse. I even went so far as to delete the app, download it again, then try to start over. I reached the same road block. I was going to recommend this to some other people; I am NOT!

After a few days using Hopscotch, I came to the conclusion that it can be a great introductory motivator, but it is not something that I would want to be the centerpiece of an introduction to programming course. It allows users to engage their creativity and to learn a few basic coding concepts that can then be used in a wide variety of tasks, but I do not see it as being an effective tool for an entire course. I wanted to find something that I could use if I was to turn my lab into a computer science lab. I had a few days while I was waiting for my snake projects to be approved by Hopscotch, so I decided to take the time to learn more about 

Hopscotch is a great motivator to introduce coding, but I prefer if I want students to understand more of the logic and a larger variety of variables and programming commands. I also like that lessons allow students to see the JavaScript that the blocks are built upon.

Hour of Code

Code Studio (go beyond an Hour of Code)

Free for all devices.

I wanted to explore the Code Studio beginner courses because my students may not have access to iPads or iPhones at home. Code Studio is not an iPhone/iPad app, it is a Website that can be accessed on any device (device agnostic). I have had much success with the Hour of Code activities and wanted to take this opportunity for additional exploration.

I suggest beginning with Course 1 with all young students and older elementary school students functioning on a lower level, even if the students know how to read, because it presents the material in an easier manner. Course 2 will review what was learned in Course 1, but review can be a good thing, especially for people who have never done any coding in the past. I have only used some of the more basic Hour of Code exercises with my students, but I may do more coding in the future if we get students who can read well (therefore, do not need the basic reading tutorial I use in class with my students who are reading below grade level). If time allows, and I have students who can do the work, I plan on teaching Course 1 to some of my students (probably skipping the unplugged activities) this summer.

Course 1 is also a good place to start with students who need some initial practice with the fine motor skills of dragging blocks, snapping them together, and separating them. Course 1 goes on to introduce some basic commands and loops, always with a video introduction to motivate students and explain the new skill. It does require some reading skills, but the reading level is lower than Course 2. Non-readers can work with someone such as a friend or adult who can help them. In a classroom setting, I would present each lesson as a group activity before letting students use their own computers or other devices. I would also encourage pair learning as long as the more advanced student does not completely take over. Teaching my students to work together is an important but difficult skill. Since real-world programming jobs do not exist in a vacuum, coding activities are a good platform for teaching students to work together.

I skimmed through the “Accelerated Course 2 – 4” sequence. It is designed for students ages ten through eighteen, but it would also be appropriate for adults who are first being exposed to programming and are not studying to be computer programmers. It moves too fast for my students, who would need to complete each course in its proper order without skipping any opportunities for additional practice. This course is designed to take twenty hours, so I just did two or three activities in each lesson to get a feel for the scope and sequence. The accelerated course begins with easy lessons, then gradually adds functions, if/then, variables and other options. Each new concept is presented in a brief video. Students then practice what they saw in the video before the work gets more complex. The current videos are available on the activity screens for reference whenever students get stuck. There is also a “hint” button that students can click. Both of these aids were extremely helpful in my exploration, especially since I did not have the time to do every lesson.

Studio Code allows students to keep repeating each step as often as necessary until they understand the concepts. Like Course 1, this course uses drag and drop blocks, but they have more text and the programming functions go beyond simple looping. The directions for many of the activities also are written for students with a higher reading level. Although high school students can take this sequence, it does not require high school level reading or mathematical abilities.

All of the courses that I previewed have easily accessed reset, try again (for additional practice), and continue buttons that let students learn at their own pace, along with the videos and hint buttons that are mentioned above. Some of the projects can be shared on Code Studio. When shared, students obtain links to their projects that they can then share with teachers, friends, and family.

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